By the time Sharer signed the yearlong lease in April 2020, the rent was $39,700 per month and has since risen to $43,700. The upfront costs, like first month's rent plus a security deposit, were $118,500, he recalls.
Sharer owns the 21-person Team RAR Inc., which includes five other creators, a handful of recurring players and a technical crew that helps produce and film the videos. The team's videos typically involve stunts and challenges that take place at the house, like creating "the world's tallest trampoline tower" in the yard or building a functional Chick-Fil-A in one of the rooms.
The house has other outlandish features that you'll probably only find in a YouTube team house, like arcade games in the kitchen and a life-sized "LEGO City" on the tennis courts. One of Sharer's bedroom closet has a hidden pantry full of candy.
*Description from Amazon: Simple seeds of friendship grow into something extraordinaryAfter World War II there is little left in Katje's town of Olst in Holland. Her family, like most Dutch families, must patch their old worn clothing and go without everyday things like soap and milk. Then one spring morning when the tulips ...
RAR files are used to transfer or store huge files, like when you download your data from Google or Facebook, or send gigabytes of data as image, audio, or video files. Compressing the files into a single RAR file lets you speed up transfer and download times.
It's a great way to spend an hour; sketching, world-building and storytelling in your own company. It's also a fantastic way to generate really unique items for tabletop games like D&D, with detailed histories far more vivid than any you'd typically find in a compendium.
Played for the first time tonight, what a wacky and fun experience. I have to be honest, I didn't quite know what I was getting into except that it was a solo RPG kind of experience. Now having played it, I would call it more like a guided imagination journaling experience. Truly unique for me and really enjoyable. Can't wait to try Bucket of Bolts.
Because I like this game so much, I'm working on a hack of it that adds an extra artefact, a cyber-pet or robot pet companion similar to Neopets. It'll include a new artefact, some new keepers, and some origins. I'd love to hear any thoughts you have about it! Thanks!
I have played Artefact twice, and both times i answered all the Artefact Questions before i started playing, and I felt like I'd already been on an epic journey before I started, so I wonder if maybe I got it wrong... I'm not very experience with dnd style games, so sorry if it's a silly question!
Pretty cool, however, near the end when there's book Lily can't read. It gives me a weird vibe she's like, somewhat illiterate. Probably not, but the vibe is to strong for me to continue playing any of the other games
NNNNNNNNNNNNNIIIIIIIIIIIIIIICCCCCCCCCCCCCCCCCCEEEEEEEEEE!!!I can`t get enough of that game! It`s so cool, like eating and sleeping at the same time. But also it is difficult to play,it is so nice like the chinese tea to a yummy scone.-Ivan
This is the fourth game in the Punch-Out!! Series of boxing/fighting games, starting with Punch-Out!! in 1984. it includes a great roster of colorful characters like Gabby Jay, Masked Muscle, and brothers Nick & Rick Bruiser.
Before the numerous sequels, the original introduced gamers to the surprisingly complex, yet fun aspect of farming in-game. This opened up new avenues like socializing with other characters, owning a pet, and more.
Those familiar with past Mega Man games will experience a lot to love here. The storyline is newer, darker, and more mature. You play as Mega Man X, a team member of the Maverick Hunters. You have great new features like the dash and scaling walls, as well as brand new weapons.
The first installment of the infamously violent fighting series, Mortal Kombat introduced gamers to characters like Johnny Cage and Scorpion. This game caused so much controversy that the game rating system was invented because of it.
This twisted fighting game takes an interesting concept of the fighters being made of clay. The roster of fighters has creative and colorful characters like Boogerman, Bad Mr Frosty, Ickybod Clay, and the Zappa Yow Yow Boyz. It parodies its contemporary fighting games like Mortal Kombat and Street Fighter.
This is a super interesting fighting game with some great characters. With a unique and dark art style, this game was a great alternative to different fighting games like Mortal Kombat and Primal Rage. My favorite character is Sabrewulf.
This is a great adventure game that is now part of the Goemon series. The player can play as two different characters with different abilities. You can also learn judo abilities as well, fleshing out the combat. Levels are separated into exploration and battle phases. Explore the town, then take part in platforming and combat.
You pilot your spaceship through space, destroying alien enemies as you go while upgrading your weapons. You can get weapons like the rebound laser, counter laser, and spread laser, each with their special abilities.
Also known as Flashback: The Quest for Identity, this is a seriously cool platforming game with a sci-fi and cinematic twist. It is similar to the Prince of Persia in terms of physics: it looks like it has real people as the characters. It works well, alongside a cool story full of intrigue and cool sci-fi elements.
I have a multipart .rar archive containing a single .tar.gz file inside it (don't ask why, that is just how it was made). I am missing a few of the parts, but do have the first part. I would like to extract as much of the .tar.gz as possible. How can I do that?
It was a Saturday. Pele Kristiansen spent the morning at home, drinking beers and hanging out with his older brother, which wasn't so unusual. There wasn't a lot of work in town. A lot of people drank. In the afternoon, they heard someone banging on their door, yelling.
Thirteen days later, in the next town over, a 15-year-old boy named Peter Pilanat killed himself in his grandparents' home. Peter and Pele didn't know each other, at least not well, but they had friends in common. In a place with only 3,000 people, Peter most certainly knew of Pele's death.
Two suicides in less than two weeks. To the people in these small towns, it felt like the beginning of something bad, something sickeningly familiar. Something that had happened too many times in too many towns in Greenland. A cluster of suicides, inexplicable and indiscriminate, tearing its way through the youngest generation in a country that has the highest known suicide rate in the world.
When Anda Poulsen was young, he felt lucky. He had been born in a town with great history. Kangeq, Greenland, was a place people told stories about. It was famous for its strong Inuit hunters and good location on a point at the mouth of a fjord. It was where the first Scandinavian missionaries had settled, the first Greenlandic artists had painted and some of the last traditional Inuit kayak hunters had braved the ocean.
By 1974, only 50 or 60 people lived in Kangeq. And this is where things really started to fall apart for Anda's hometown. He was 14 when it happened. By that time, he was living in the capital, Nuuk, where he and the remaining kids from Kangeq went to school.
Anda's grief turned into something more like an obsession. He finished high school, had his first child. He wanted to help, but he still didn't know how. He applied to college to study family therapy, got in and by the time he got his certificate, he was downright angry. It was unconscionable that Greenland would let an entire generation kill itself. He had to do something.
In Greenland, the problem was only getting worse. Between 1970 and 1980, the suicide rate there quadrupled to about seven times the U.S. rate (it's still about six times higher). The suicide rate was, and still is, so high that it's not an exaggeration to say that everyone in Greenland knows someone who has killed himself. Many people I spoke with struggled to explain what that felt like, to live in a place where suicide is so pervasive, and most of them settled uncomfortably on the same word: normal.
Many of the people who called were young men who felt like they had no one to talk to. A lot of them had siblings or parents who had killed themselves. She would always start by telling them she wasn't an expert, and she couldn't give them medical advice.
We're in her living room in Nuuk, surrounded by photos of her children and grandchildren. She's 72 now and losing her sight. "Some people, they are raised with a lot of love," she explains, "but some people are not. And these people who didn't get love in their childhood, when they meet a partner, they try to hold onto him like they own him. They think that this one person, they can only love him and he is the only one who will ever love them. And when they break up, the person feels like their life is over." Atsa thinks for a moment. "Maybe I am giving them a little love."
Her observations are in line with something psychologists and sociologists think is fundamental to the causes of suicide in Greenland. When communities are disrupted, like Kangeq was, families start to collapse. There's an increase in alcoholism, child neglect and physical abuse, all of which are risk factors for suicide. Later, people who didn't get the love and support they needed as children find it difficult to cope with the routine heartbreak of dating, and a breakup becomes the final insult in a lifetime of hurt.
Julius drops his head into his hands. "Pele was so happy." The two men were from the same tiny settlement of Tiniteqilaaq. Left behind by a rapidly urbanizing society, their home village retained the rhythms and traditions of an earlier time, when hunters were heroes. The polar bear was a rare enough occurrence that everyone in town celebrated well into the night on Saturday. 781b155fdc